#include "TestGame.h"
/*-----------------------------------------------------------------------------------------------*/
TestGame::TestGame(HINSTANCE hInstance) : Game(hInstance)
{

}
/*-----------------------------------------------------------------------------------------------*/
bool TestGame::onStart()
{
   m_pScene1 = new TestScene1("scene1");
   m_pScene1->init(getRenderer(),getImporter(),getInput());
   addScene(m_pScene1);

   return true;
}
/*-----------------------------------------------------------------------------------------------*/
bool TestGame::onLoop()
{
   return true;
}
/*-----------------------------------------------------------------------------------------------*/
bool TestGame::onDraw()
{
   return true;
}
/*-----------------------------------------------------------------------------------------------*/
bool TestGame::onShutDown()
{
   delete m_pScene1;
   return true;
}